Downloads 4 Drivers and Manual for Chronos USB 2.0 Digital Microscope USB. Here's where you can downloads the newest software for your USB 2.0 Digital Microscope.
Chronos 1.4 and 2.1-HD are purpose-designed, professional high-speed digital cameras that fit in the palm of your hand. With 1.4 and 2.1 respective gigapixel-per-second throughputs, you can capture stunning high-speed video at up to 1280x1024 resolution with the Chronos 1.4 and up to 1080p (1920x1080) resolution with the Chronos 2.1-HD. Fotofuse mac版操作简单方便,完全不需要具备专业的知识,任何人都能轻松使用! 首页 软件 游戏 教程 问答 专题 排行榜 Mac下载 Mac软件 图形图像 图像处理 fotofuse for mac版(照片拼贴工具)2.0.1. FotoFuse is the fastest and easiest way to share your stories with your photos. Just drag your photos into predesigned layouts for amazing results. For a small additional flare, add text and illustrations. After your masterpiece is complete, you can share it via email, AirDrop, Twitter, Facebook, Flickr, messages and more. Vincristine is administered as an infusion at a dose of 1.4 mg/m2 body surface (maximum dose 2.0 mg) on Day 2 of each 21-day cycle for patients assigned to R-CHOP Drug: Bendamustine Bendamustine is administered as an infusion at a dose of 90 mg/m2 body surface on Day 1 and Day 2 for patients assigned to R-B.
glTF™ (GL Transmission Format) is a royalty-free specification for the efficient transmission and loading of 3D scenes and models by applications. glTF minimizes both the size of 3D assets, and the runtime processing needed to unpack and use those assets. glTF defines an extensible, common publishing format for 3D content tools and services that streamlines authoring workflows and enables interoperable use of content across the industry.
Specification
glTF Specification, 2.0 (or all specification versions)
Please provide spec feedback by submitting issues. For technical or art workflow questions, or to showcase your work, join the glTF forum. For quick questions, use the #gltf channel in the Khronos Group Slack.
Quickstart
Overview
From github.com/javagl/gltfOverview/ | PDF | hardcopy | Khronos reference cards Japanese translation by Takuto Takahashi
For developers
Sample models for testing runtime engines and content pipeline tools.
glTF-Asset-Generator provides assets for robust importer validation.
100,000+ models under Creative Commons license on Sketchfab (check license for individual models).
Drag-and-drop validator for verifying correctness of existing glTF files.
Khronos glTF Sample Viewer with WebGL PBR shaders. (source code)
For artists
Preview tools
glTF VSCode Extension 3D previews, glTF validation, conversion to/from GLB
Contents
glTF Tools
Presentations and Articles
glTF Tools
Tools, applications and libraries for working with glTF can be found in the glTF Project Explorer.
Resources
glTF-Generator-Registry - An open registry of tools that create glTF assets, along with structured metadata such as links to documentation and bug trackers.
Formats Built on glTF
3D Tiles - An open standard for streaming and rendering massive heterogenous 3D content.
Stack Overflow
glTF tagged questions
Presentations and Articles
Intros
glTF 2.0 Launch by Neil Trevett. June 2017
glTF Webinar (video, slides) by Marco Hutter. February 2017
glTF Brief by Tony Parisi, FormVR and Amanda Watson, Oculus. October 2016
Tutorials
All Presentations and Articles
View a glTF model in AR on Android without leaving your browser by Emmett Lalish. May 2020
The glTF Model Authoring Pipeline video series on authoring glTF models in Blender, by Ed Mackey and Alex Wood. April 2020
glTF Ecosystem Forum during SIGGRAPH. July 2019
SIGGRAPH 2019 glTF BOF Video and slides
Khronos: Ed Mackey - glTF Overview
Facebook: Renee Rashid - Spark AR, glTF at Facebook
Cesium: Omar Shehata - 3D Tiles, Basis Universal
DGG: Max Limper - Automating the 3D Processing Pipeline
Uber: Georgios Karnas - glTF in Big Data Visualization
UX3D: Fabian Wahlster and Moritz Becher - glTF Editor and Tools
Esri: David Körner - glTF with Esri JS API
Sketchfab: Alban Denoyel - Publish & Find 3D Models Online
Google: Adrian Perez - AR Search at Google
Wayfair: Shrenik Sadalgi - Khronos 3D Commerce Working Group introduction
How to make a PBR 3D model for the web by Arturo Paracuellos. June 2019
Uber’s vis.gl brings glTF to geospatial data visualization by Georgios Karnas, Ib Green, Travis Gorkin, and Xintong Xia. June 2019
Exporting glTF from Animate by Ram Kulkarni. April 2019
glTF:// Everything You Need to Know! by Ben Houston. April 2019
GDC 2019 Khronos Developer Days - WebGL & glTF video. March 2019 (slides)
Khronos: Patrick Cozzi - Overview
Microsoft: Saurabh Bhatia - Ecosystem and SDK Update
Google: Chris Joel - <model-viewer> Fidelity Testing
Adobe: Mike Bond - Adobe Dimension
Mozilla: Robert Long - Publishing Virtual Worlds with glTF
Facebook: Susie Su - An On-Demand, Optimizing glTF Backend
glTF Debugging in Visual Studio Code by Gary Hsu. January 2019
SIGGRAPH Asia glTF Overview and CTTF Update by Khronos. December 2018
droidcon SF 2018 - The JPEG of 3D: Bringing 3D scenes and objects into your 2D Android app with glTF by Pierre LaFayette. November 2018
Using the Babylon.js viewer with WebVR and Windows Mixed Reality home by Saurabh Bhatia. November 2018
Behind the Scenes with Adobe Dimension Engineers: How We Built the 3D Publish Feature by Mike Bond. November 2018
OGC and Khronos Form a Liaison to Improve Interoperability within the Geospatial and 3D Graphics Communities. October 2018
If you build it (together), they will come..Mozilla and the Khronos Group collaborate to bring glTF capabilities to Blender by Rosana Ardila. October 2018
glTF and Construction – Part 1: Secrets of the Cloud by Tim Davies. September 2018
glTF and Construction – Part 2: 3D for Everyone by Tim Davies. September 2018
SIGGRAPH 2018 glTF BOF video and materials. August 2018
Ecosystem update: Patrick Cozzi, Cesium
glTF for artists: Patrick Ryan, Microsoft
TurboSquid: Beau Perschall
Facebook: Pär Winzell
Microsoft: Gary Hsu and Cedric Caillaud
STK: Alex Wood, AGI
VSCode: Ed Mackey, AGI
Industrial AR with glTF: Johannes Beh, Fraunhofer
Google Draco: Jamieson Brettle
Texture transmission: Mark Callow
IKEA: Martin Enthed
glTF 2.0 – Status and Outlook by Norbert Nopper. July 2018
TurboSquid adds glTF to supported formats for its StemCell initiative. July 2018
Why glTF 2.0 is awesome! by Arthur Brainville. July 2018
Get your glTF on with WebGL/WebVR at Microsoft - June 2018
Ecosystem update by Saurabh Bhatia (slides)
3D product displays on the web using glTF by Matthew Cedeno and Gary Hsu
Publishing Virtual Worlds with glTF by Robert Long (slides)
Compressed Texture Transmission Format by Mark Callow (slides)
What's new with Draco 3D compression by Frank Galligan (slides)
glTF at Adobe by Mike Bond
Building the Metaverse One Standard at a Time by Neil Trevett. Web3D. June 2018
Sketchfab uses glTF to bring a search bar to the world of 3D. May 2018
Draco Compressed Meshes with glTF and 3D Tiles by Gabby Getz. April 2018
glTF Momentum Accelerates with New Support from Facebook, Epic, Unity, and Adobe by Khronos. April 2018
GDC 2018 Khronos Developer Days - WebGL & glTF video. March 2018
glTF Ecosystem Update, GTC by Neil Trevett. March 2018
glTF Ecosystem Update, GDC by Patrick Cozzi. March 2018
Adobe Dimension & glTF by Mike Bond. March 2018
Draco 3D Compression Extension to glTF 2.0 by Frank Galligan. March 2018
Mixed Reality with glTF by Tom Mignone. March 2018
glTF Texture Transmission Extension by David Wilkinson. March 2018
glTF in Unreal Engine by Mike Erwin. March 2018
glTF Asset Generator Deep Dive by Gary Hsu. March 2018
GLB Tutorials (exporting from Modo, Substance Painter, Maya, and others) by Facebook. February 2018
Convert FBX format to glTF format on Blender and animate it with Three.js (Japanese) by Ryosuke Sakaki. February 2018
Art Pipeline for glTF by Patrick Ryan. January 2018
Call for Participation: glTF Creating a Compressed Texture Extension by Khronos. December 2017
Using glTF Models with A-Frame by Josh Marinacci. December 2017
Creating animated glTF Characters with Mixamo and Blender by Don McCurdy. November 2017
State of glTF 2.0 for WebVR Devs by Don McCurdy, Google. September 2017
glTF Exporter in three.js and A-Frame by Fernando Serrano. August 2017
SIGGRAPH 2017 glTF BOF video. August 2017
glTF 2.0 and Community Update: Tony Parisi, Unity, and Patrick Cozzi, Cesium
Microsoft update - Paint 3D, View 3D, 3D in Office and one more thing…: Saurabh Bhatia and Gary Hsu, Microsoft
glTF VSCode editor: Ed Mackey, AGI
Autodesk Forge and glTF: Nop Jiarathanakul, Autodesk
Three.js and A-Frame update: Don McCurdy, Google and Ricardo Cabello, Google
Introduction to geometry compression on the web with Draco: Michael Hemmer and Jamieson Brettle, Google
WebGL PBR reference implementation: Scott Nagy, Microsoft, and Mohamad Moneimne, Cesium
Sketchfab update: Aurelien Chatelain, Sketchfab
glTF 2.0 Export in InstantUV: Max Limper, Fraunhofer
Physically-Based Rendering in Cesium by Mohamad Moneimne. August 2017
Why we should all support glTF 2.0 as THE standard asset exchange format for game engines by Juan Linietsky. August 2017
Exporting glTF 2.0 from Maya LT by Don McCurdy. June 2017
glTF 2.0: PBR Materials by Saurabh Bhatia. May 2017
glTF Workflow for a Saturday Night by Diego F. Goberna. April 2017
2017 GDC WebGL/WebVR/glTF Meetup YouTube recording. March 2017
Reach the Largest Gaming Platform of All: The Web. WebGL, WebVR and glTF. March 2017
PBR-ready glTF in instant3Dhub / instantUV by Max Limper. March 2017
Call for feedback on glTF 2.0 by Neil Trevett. February 2017
Improve expressiveness of WebGL with the topic 3D file format glTF now! (in Japanese) by Yuki Shimada(@emadurandal), WebGL advent calendar 2016 at Qiita. December 2016
A new 3D horizon: glTF import and export with Archilogic by Martin Splitt. December 2016
Bringing 3D to everyone through open standards by Forest W. Gouin and Jean Paoli. October 2016
Using Quantization with 3D Models by Rob Taglang. August 2016
glTF and Mobile VR: Inclusive standards for a 3D world. Amanda Watson, Oculus, WebGL + glTF BOF. July 2016
glTF Update and Roadmap. Tony Parisi, WebGL + glTF BOF. July 2016
PBR in glTF: Current State. Max Limper, Johannes Behr, and Timo Sturm, WebGL + glTF BOF. July 2016
glTF:// The Runtime Asset Format for GL-based Applications. July 2016
glTF working group updates (slides, video). Patrick Cozzi and Tony Parisi, WebGL + glTF BOF. March 2016
Khronos Group glTF Webinar. Neil Trevett, Virtual AR Community meeting. October 2015
An Introduction to glTF 1.0. October 2015
The state of WebGL and glTF. Patrick Cozzi, The Graphical Web. September 2015
glTF ecosystem and mesh compression update. Khronos 3D Formats Working Group, SIGGRAPH 2015. August 2015
glTF and the WebGL Art Pipeline. Tony Parisi, WebGL Meetup. March 2015
Writing an FBX importer / Exporter plug-in. Cyrille Fauvel. January 2015
glTF Tips for Artists. Branden Coker. December 2014
3D for the Modern Web: Declarative 3D and glTF. Brian Coughlin. Summer 2014
glTF:// Designing an Open-Standard Runtime Asset Format. Fabrice Robinet et al, GPU Pro 5. May 2014
Building a WebGL Santa with Cesium and glTF. Patrick Cozzi. December 2013
glTF update. Tony Parisi. August 2013
How I got involved in glTF and Khronos. Patrick Cozzi, WebGL Meetup. March 2013
We believe the true usefulness of glTF goes beyond the spec itself; it is an ecosystem of tools, documentation, and extensions contributed by the community. You are encouraged to get involved!
FotoFuse is the fastest, easiest way to share your stories using your photos. Simply drag your photos into pre-designed layouts for amazing results. For a little extra flare, add text and artwork. After your masterpiece is finished, you can share it via email, AirDrop, Twitter, Facebook, Flickr, Messages, and more. FotoFuses comes with 550+ layouts in professional-looking configurations to make your photos look great. Once you’ve chosen a layout, drop in your photos using the built-in Photos browser. It’s fast, it’s easy, and it’s fun!
Supports popular aspect ratios. FotoFuse supports popular aspect ratios (1×1, 2×3, 3×2, 3×4, 4×3) so you can create a photo frame suitable for sharing on social media platforms, ordering prints at your local photo store, etc.
Apply filters, masks, enhancements, and textures to your photos. It’s easy to make your photos look spectacular with FotoFuse by enhancing colors, applying masks (100+ included), apply special effects (30+ included), and adding textures (33 overlays in 6 categories: folded, crumpled, canvas, linen, textured, paint).
Instantly add frames to your photos. Make your layouts stand out by customizing your photos with one-click frames. Choose from 10+ different frame styles (photo corners, tape, staples, scalloped edges, Polaroid, Mat, burnt edges, etc.). Each style is customizable so you customize attributes like color, border thickness, etc.
Includes everything you need to create masterpieces. FotoFuse is a complete solution. It includes everything you to adorns your layouts with text, shapes, special effects, backgrounds, and artwork.
Manage all of your projects from one big browser. FotoFuse comes with an ingenious Projects Browser. The browser slides in and fills the entire window so you have maximum screen space to manage your projects. This innovative design also frees up space in the main window so your design canvas is maximized
Chronos Fotofuze 2 0 15
NEW! The amazing Photo Analyzer. Select any photo on your design and then press a special button to see the dominant colors in the photo. You can then create a color scheme based on these colors.
NEW! Create designer-worthy color schemes. Use the built-in color wheel to discover color combinations based on the same color theory that artists use. To make your color exploration more fun, the color wheel spins when you select a new base color and offers educational tips.
NEW! Perfect blends between colors. Create blends between two colors to create a monochromatic look that’s pleasing to the eye. Supports tints, shades, tones, and custom blends.
NEW! Grab the color of any pixel. Use the eyedropper tool to quickly and easily retrieve the color of any pixel on your screen – a convenient way to create color schemes from artwork or source material already on your design.
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NEW! Warm vs cool colors. Warm versus cool refers to the psychological impact colors have in conveying a message. Warm colors are frequently associated with the warm of fire and the sun while cool colors are frequently associated with the coolness of the sea, sky, and foliage. The warm/cool indicator divides the color wheel into warm and cool colors, so you correctly convey the messaging you want.
Escape 2 v2 0 2. Share with Social Networking. With one click, you can easily share a collage with friends and family. The following sharing options are available: Twitter, Facebook, Flickr, Mail, Messages, AirDrop, and desktop wallpaper.
Impress with 3D headlines. Use a 3D headline to give your design an eye-catching sophistication usually only achievable by professional designers. You get to control everything: the materials used for the headline, the lighting, the reflections, the 3-dimension perspective, and more. You’ll be amazed how easy and fun it is to experiment with different looks.
Key Features:
Pre-Designed Templates 550+ layouts in professional-looking configurations
Popular Aspect Ratios Supports popular aspect ratios: 1×1, 2×3, 3×2, 3×4, 4×3
100+ Photo Masks Create specials effects on your photos like vignettes
30+ Photo Effects Sepia, blurs, sparkle, motion, lenticular halo, and more
50+ smart shapes Customize smart shapes by dynamically changing the number of points on a starburst, sides on a polygon, etc.
Photo Enhance Fine-tune photos: brightness, contrast, sharpness, etc.
Gradients Fill shapes with linear & circular gradients for sophistication and realism
Alignment Guides Real-time alignment guides automatically appear and help you position objects Download omnigraffle pro 7 for mac free.
Tints Tint an image with any color and control the tint intensity
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Reflections Add a customizable reflection to any graphic, shape, or text. RELEASE NOTES: Requirements: macOS Sierra (10.12) or later. HOMEPAGE https://www.chronosnet.com